The Global 3D Motion Capture System Market was valued at USD 222.12 Million in 2022 and is projected to reach USD 579. 23 Million by 2030, registering a CAGR of 12.78% for the forecast period 2023-2030.
The market for system is being driven by the growing need for animation in movies and other forms of entertainment. Because of its real time 3D conversion, the 3D motion capture technology is being widely adopted by life science and medical institution. It offers training option for self-defense training, law enforcement, education and military training, furthermore, driving the 3D motion capture system market are sophisticated system that provide excellent facial and full body capture. Growing consumer demand for superior 3D animation is the driver of market, market is expanding as a result of lower implementation cost for this system, the demand for computer vision technology is rising as a result of technology advancement, furthermore, real time data with remarkable temporal and spatial accuracy is driving the growth of the 3D motion capture industry.
- 2022: USD 222.12 Million
- 2030: USD 579.23 Million
- CAGR (2023-2030): 12.78%
3D Motion Capture System Market Dynamics
Drivers Propelling the Demand for 3D Motion Capture System include:
Science fiction film popularity among younger people:
Science fiction film popularity among younger people is the major factor the drives the demand for the global 3D motion capture system market. The focus of science fiction films is on real, extrapolated, or imaginary science. These days, most of these movies exist in realm where the scientific elements serve just as props for the deeply moving and philosophical content. Over the past ten years motion capture technology has been employed by filmmaker for variety of project, and science fiction films are currently using it more frequently. Motion capture system is used in movies to animate characteristic by measuring their actual movements, which are then computer modeled, animation is a significant factor in the enrichment and establishment of cinema scenes ranging from full length movies to advertisement. 3D motion capture system is used to record animation; therefore, it is anticipated that the market for 3D motion capture system would develop as science film continue to gain appeal among younger audience. The entertainment industry, since its inception, has undergone multiple changes every decade. This is due to the consistent investment in the development and use of better technologies that allow an improved viewing experience, due to this factor fueling the growth of 3D motion capture system market.
For instance, in December 2022, James Cameron director launched an American epic 3D science fiction movie ‘Avatar the Way of Water’.
Utilizing cutting edge technologies more frequently boosts the market:
The use of 3D mocap system has increased significantly in recent years, and this trend is probably going to continue during the forecast period. The growing use of 3D motion capture and other cutting-edge technology in the media, advertising, and entertainment sector is probably what will fuel the demand. The large number of video game player worldwide is expected to promotes sale of 3D motion capture devices and cameras. Government initiatives and subsidiaries are also anticipated to stimulate growth of animation and visual effects companies throughout the world. An interactive computer-generated representation of a three-dimensional environment is virtual reality, however most of the interaction happen through a digital glove or headset, it’s also believed that using virtual reality will be highly alone experience. Many programs are currently available to generate and animate VR. Overall, as a result the advance technologies boosts the growth of 3D motion capture system market.
For instance, in May 2022, Autodesk announced its investment in RADICAL, the New York-based developer of a born in the cloud, AI-powered 3D motion capture solution. This investment marks the latest move by Autodesk toward democratizing end-to-end production in the cloud for content creators, and builds on the recent acquisitions of Moxion and LoUPE.
In November 2022, Sony, a renowned Japanese multinational business, announced the deployment of the Mocopi motion tracking technology in its home country in November 2022. The system consists of six pucks that detect motion and can be used to access various virtual reality (VR) platforms.
In October 2022, Red Pill Lab, a Taiwanese AI firm, announced a groundbreaking use of deep learning algorithms that can change the workflow surrounding character animation in real time. The company's goal with this move is to make 3D motion capture technologies more accessible.
In October 2021, Rokoko, a renowned name in the motion capture industry, announced the release of its new motion captures suit in October 2021. Smartsuit Pro II is the most recent generation of the popular Smartsuit Pro product line.
High cost of product could limit the market growth:
3D motion capture system can cost up to thousand dollars and even hundreds of thousand dollars for high end system, smaller companies and organization may find it challenging to invest in 3D motion capture technology. Motion capture or mocap require specialize gear and software for collection and processing since it uses sensor technology to watch and record movement. Motion capture system uses a number of cameras, sensors, and add on to record movement. The camera purpose it locates objects in 3D. sensitive devices measure the low frequency magnetic field of transmitter source; it is therefore necessary to have equipment that can transmit collected data to the systems before the animation program compiles it. Numerous companies offer a variety of software and hardware for various uses. Evoke creates virtual reality environment, tracker create engineering solution and nexus capture data for software for clinical gait, biomechanics and animal science. Overall, these items have high cost of this products along with the requirement for specialist hardware and software hinder the growth of market.
For instance, in 2022, according, C-Motion Research Biomechanics, Visual3D is designed for organizational licensing. The first copy is $4995 USD and additional copies are $2000 USD each.
Requirement for high end processor
Motion capture is a technique that used to digitize motion of animal, people and objects. The technology behind motion capture was initially developed by application in immersive virtual reality and ergonomic. In order to produce desire, result data must be captured and processed. Processing is done on computer system capable of handling a large amount of data, the size of collected data may processing it takes a long time. Graphics processing unit and central processing unit may not always able to handle the demand of motion capture system. Many businesses who are interested in utilizing 3D motion capture system find it prohibitively expensive to purchase high end processing hardware and software. Furthermore, consumer unfamiliar with computer science and 3D graphics may find it intimidating to set up and maintain high end processing systems.
Growing demand of cloud-based platform
Motion capture system employ cloud computing extensively. the majority of business provide their client with real time monitoring through cloud-based solution. It is employed in variety of setting, including entertainment, medical facilities, research labs and sports group. Furthermore, human performance and rehabilitation professionals can objectively evaluate the biomechanics in real time thanks to cloud-based platforms. Users can interact with motion capture system through the platform. When the target area is captured in immersive, high quality 3D models, the algorithm processes the 3D data and photos to produce and image with dimensional accuracy. For this reason, cloud-based platform for 3D motion capture system can be a productive technique for field like professional sports, gaming, and biological sciences.
|Market Size in 2022
|USD 222.12 Billion
|Market Forecast in 2030
|USD 579.23 Billion
|Compound Annual Growth Rate (CAGR)
|Revenue (USD Million) and Volume (Kilo Tons)
|By Technology, By Component, By Application & By Region
|2018 - 2022
|2023 - 2030
Segment Analysis of the 3D Motion Capture System Market
The 3D Motion Capture System Market is segmented by technology, component, application and region.
The Optical system segment held the largest market share 63.70% in 2022:
By technology is sub segmented into optical system and non-optical system. The optical segment accounted for highest market share 63.70% in 2022. Because it is the most developed and extensively utilized technology, cameras are used in optical system to record the motion of markers position on a subject body, the 3D position of the market is then gradually reconstructed using the cameras. Theses attain extremely high level of accuracy, they are perfect for situation where precise movement tracking is required also their ability to track subjects, this optical system are less expensive than other 3D motion capture technologies. Additionally, this system highly used in films and televisions, video games, healthcare and sports industry.
On the other hand, the non-optical system segment has the significant market share over the forecast period, due to low overall operating costs and the capacity to provide a stream of real-time data with immediate feedback capabilities, non-optical technologies provide automatic human motion data capture without requiring a visual field, allowing automatic data gathering from regions where visibility is restricted or impossible.
The Hardware segment was the leading segment in 2022:
By component, which is divided into hardware, software and services. The hardware segment accounted for largest share 44.40% in 2022. Hardware segment play a key role in 3D motion capture and has a significant impact on the process efficacy, to effectively record motion, a lot of 3D motion sensors, 3D motion cameras, 3D position tracking devices, and other essential hardware parts are needed. The large market share of the 3D motion capture sector is a result of strong demand for hardware, and this trend is probably going to continue.
On the other hand, the software segment is anticipated to expand over the forecast period, because software used to calibrate the cameras and other sensors, also used to track movement of the subject markers, it is used to create animation, games, other digital content, correcting errors in content.
The media and entertainment insulated segment were the leading segment in 2022:
By application, which is divided into media and entertainment, biomechanical research and medical, engineering % design and industrial applications, education, others. The media and entertainment segment accounted for largest share in 2022. The media and entertainment sector are further divided into four sub sector, broadcast, live performance, gaming and film production. In the near future the creation of high tech and 3D animated film will grow at a rapid pace, propelling market expansion. In addition, the market potential for growth in the foreseeable future is being fueled by the fast investment made in 3D studios by several production organization, in addition, the market for 3D motion capture system is expected to rise in the upcoming years due to the tremendous surge demand for variety of solution brought about by the swift advancement in picture capturing and processing technology. Additionally, expanding need of virtual reality and augmented technology which will further propel market expansion.
Biomechanical research and medical is anticipated to register rapid growth in forecast period, due to the 3D motion capture system is used to study human movement and develop new medical treatment and training methods.
North America occupied the largest market share in 2022:
North America has gained the largest revenue market share of 33.10% in 2022, need for 3D motion capture in North America is being driven by the growing use of 3D body motion tracking in the entertainment and advertising sector. With the widespread usage of 3D motion capture technologies to reduce animation time and the integration graphic software to optimize workflow and minimize animation render times, the media and entertainment sector in the US driving demand. Video games companies have been using 3D motion capture technology for long time. They do this because it cut down on post production time. The demand for 3D motion capture system is also expected to increase due to the extensive use of 3D technology in the US media and entertainment sectors. It is also anticipated that the existence of 3D motion capture companies in US will accelerate market expansion.
On the other hand, Asia Pacific accounted for the significant share over the forecast period. This is due to the demand for 3D motion capture is expected to be driven by the media and entertainment industries in East Asia, South Asia, and the Pacific. Rising demand for efficient animation equipment and increased usage of 3D motion capture systems are projected to have a significant impact on market potential in these regions.
Segmentation Analysis of the 3D Motion Capture System Market
- Optical Systems
- Non-Optical System
- Insulated Media and Entertainment
- Biomechanical Research and Medical
- Engineering % Design and Industrial Applications
- North America
- Asia Pacific
- Latin America
- Middle East and Africa
List of the prominent players in the 3D Motion Capture System Market:
- AIQ Synertial Ltd
- Codamotion-Charnwood Dynamics Ltd
- Motion Analysis Corporation
- Noraxon USA Inc
- Northern Digital Inc
- Opti Track
- Phase Space Inc.
- Phoenix Technologies Inc.
- Qualisys AB
- Vicon Motion Systems Ltd.
- Xsens Technologies BV
Impact of the COVID-19 Pandemic on the 3D Motion Capture System Market:
The global recession caused by COVID 19 affected industries globally, but it had less severe impact on the technology sector than the overall economy. The COVID 19 pandemic has had a profound impact on people lives worldwide as well as 3D motion capture system. Numerous organizations had fought ferociously on both fronts. With the onset of a global economic crisis valued at trillion of dollars, there was general consensus that the main recovery phase would take several more years to complete. This epidemic is caused by a number of factors, including the slow development rate. The worldwide epidemic impacts individual all over the world and a present a number of challenges for the 3D motion capture system market.